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Submission to Indiepocalypse Issue #11 (Paying Anthology)
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Demonizer
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Devlog
Demonizer G arrange soundtrack in the works
July 16, 2024
by
IoriBranford
7
Demonizer G is getting a rockin’ new soundtrack by chiptuner and fan tytanium654 ! Each track will be added to the development version as it and its stage are completed. You can hear new Stage 1 and...
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Demonizer G difficulty setting
June 27, 2024
by
IoriBranford
6
You can now set the difficulty in the Demonizer G beta. There are again three levels: Normal, Hard and Demonic. On higher difficulty, enemies fire higher rates of faster bullets, but within fixed time...
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Demonizer G beta Stage 2
May 10, 2024
by
IoriBranford
7
The Demonizer G development version now includes Stage 2! Like Stage 1, it is almost totally remade to be more dynamic, exciting, and, well, shootable! To try it, download the file demonizer-beta-*.zi...
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Demonizer G in Famitsu magazine!
March 06, 2024
by
IoriBranford
9
Fun times showing Demonizer G at Tokyo Indie Games Summit 2024! One of my players happened to be Totsuka-san from Famitsu… Read JP | Read EN (Google Translate)...
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Demonizer G at Tokyo Indie Games Summit!
February 23, 2024
by
IoriBranford
7
#event
Demonizer G is going to Tokyo Indie Games Summit on March 2 and 3, 2024! For info and tickets, visit https://indiegamessummit.tokyo/ Try the next development build with Stages 1 and 2 at Kichijoji Tok...
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The 3rd birthday - the 1st demo of the 2nd version
October 31, 2023
by
IoriBranford
5
#anniversary
Happy 3rd birthday to Demonizer! Version 2.0 development is still slow but mostly steady. (As steady as it can be alongside other projects like a new website and the preproduction of Rose of Dragontai...
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Shmup Fest sale, 2.0 Stage 1 now open!
September 25, 2023
by
IoriBranford
6
#download, #wip
Steam Shmup Fest is on from 9/25-10/2! Get Demonizer 25% off and get a taste of the upcoming 2.0 update in the 1-stage development build. The revamped Stage 1 is a far more interactive and target-rich...
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Linux audio fix
April 03, 2023
by
IoriBranford
4
Audio was not playing on Manjaro and possibly other Linux distros. This has been fixed. Issue thread @ Steam...
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2 years old, 2.0 coming soon (?)
October 30, 2022
by
IoriBranford
11
#planning
Happy Halloween! It’s Demonizer’s 2nd birthday, perfect time for a new devlog. The highlight of the year was of course joining the Ukraine bundle. Besides giving Demonizer a massive boost, the bun...
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Peek into the new engine
October 31, 2021
by
IoriBranford
6
#planning, #wip
Demonizer’s engine is getting an overhaul for the next update, version 1.5, which I’ve been working on since July (along with client work to fund myself). For the game’s 1st birthday, I want to...
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1.1.2 - a few fixes
June 24, 2021
by
IoriBranford
1
#update
Minor online leaderboard fixes: Non-Latin characters were missing from player names. Now the full Basic Multilingual Plane is supported. 对不起 to the top Demonic Amy player at time of writing. Whe...
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1.1.1 - leaderboards, new sounds, lots of rebalance
June 12, 2021
by
IoriBranford
2
#update
Local scoreboards are now split by character and difficulty. Online leaderboards via Steam. Claim and redeem your Steam copy to try them. Both player characters’ shot damage increased. Demonic diffi...
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A moment of reflection
May 06, 2021
by
IoriBranford
10
#roadmap, #wip
Demonizer has been out for six months. In that time, I have done some private reflection on the project, but kept myself too busy or distracted to talk about it. As my development brain seems to be on...
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Steam leaderboards in public beta
April 16, 2021
by
IoriBranford
1
Online leaderboards via Steam are up for public testing. Use your included Steam copy to give them a try. Instructions here: https://steamcommunity.com/games/1091390/announcements/detail/3061860593500...
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New home for bonus media
February 28, 2021
by
IoriBranford
6
Demonizer bonus content collection is up on my own site. https://ioribranford.com/#demonizer-bonus This includes not only the comic book and key illustrations, but a variety of fun art commissioned ov...
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1.1 - Snow and Boss Rush
February 17, 2021
by
IoriBranford
#update, #download
The first content update is here! We have new playable character Snow and a new Boss Rush game mode. If you are upgrading from a previous version, the unlock requirements for the new content are waive...
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1.0.8 - autobomb and reduced death penalty
January 15, 2021
by
IoriBranford
3
#update
Welcome to all new demonizers discovering the game through Electric Underground’s Top 10 Shmups of 2020 . These updates were planned for 1.1, but with the recent influx of players it’s best to rel...
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Update plans for 2021
December 23, 2020
by
IoriBranford
2
#roadmap, #planning
With most requested features done and major issues fixed, development is going on holiday break. (barring any critical fixes) Updates will resume in mid or late January, switching to a monthly cycle t...
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1.0.7 - various stage fixes
December 22, 2020
by
IoriBranford
#update
The last update of the year mainly fixes some enemy encounters that were weak or unbalanced. 2.Village Fix some enemies hanging around the bottom edge of the screen where they were too hard to hit. 4...
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1.0.6 - single-stage starting points
December 13, 2020
by
IoriBranford
1
#update
By request, you can now choose a stage starting point in single-stage mode: the beginning, the boss, or the checkpoint if there is one. Add left and right arrows to make option settings visually disti...
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1.0.5 - improvements for portrait orientation
December 05, 2020
by
IoriBranford
#update
For portrait screens: a new vertical HUD outside of the game canvas, and a proper vertical background artwork. The HUD options have changed to “Inner HUD” and “Outer HUD”. When Outer HUD is on...
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1.0.4 - stage practice and achievement awards
November 27, 2020
by
IoriBranford
1
#update
Highlights of this update are the requested single-stage mode and persistent in-game achievements to add some replay value. The normal game mode is now called Campaign mode. Single-stage mode (a.k.a...
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1.0.3 - new options, enemy adjustments
November 20, 2020
by
IoriBranford
#update
Hitbox visibility option by request. Options are ON, OFF, or during focus fire (“FOCUSFIRE”). Quick stage restart options by request: Enable restart with Start+Back buttons in Controller options B...
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1.0.2 - requested improvements and stuff
November 13, 2020
by
IoriBranford
Having mostly recovered from the rush to 1.0, here’s 1.0.2. This update addresses the most reported issues with the game and fixes a couple others. Restarting at a mid-stage checkpoint is now easier...
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Second art collection
November 10, 2020
by
IoriBranford
1
#goodies, #art
More commissioned art of heroine Amy and friends. I enjoy the variety of styles and interpretations. Beat the game and protect these peaceful days! Forest walk with Lucyferum by @ BlueSuccubus_ Nap wi...
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Configuration Guide
November 09, 2020
by
IoriBranford
1
#guide, #documentation
A collection of information on configuring and tweaking the game. Work in progress. The Game Save Folder Your settings and records are stored in this folder. Windows: %HOMEPATH%\AppData\Roaming\Demoni...
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Raspberry Pi
November 05, 2020
by
IoriBranford
3
For the embedded gamers out there, I added ARM Hard Float 32-bit executables for Raspberry Pi. They are tested on a Pi 4 Model B with 2GB RAM running an up-to-date RetroPie installation. They may work...
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1.0.1 - some minor fixes
November 01, 2020
by
IoriBranford
Bugs fixed: The stone golems in the Castle could spawn bullets off-camera. The wurm in the Dungeon fired flames from her center point instead of her mouth. The end-of-demo screen showed after beating...
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1.0.0b - endgame bug fixes
October 31, 2020
by
IoriBranford
#update, #patch
After finishing the castle stage, player’s options were mistakenly shown in the cutscene which was confusing. And the end-of-demo screen was shown instead of what should come after. These have been...
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1.0.0 - We have a full game!
October 30, 2020
by
IoriBranford
1
With the campaign done I can now call v1.0.0. Big thanks to all artists, audio designers, tool developers, and developer communities whose work and support got me here. Enjoy! Changes Last boss and en...
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0.9.0d - adjustments for better playability
October 10, 2020
by
IoriBranford
#update
This update addresses issues and feedback from the Steam Autumn Festival. Reduced bomb warmup a bit. Reduced health of basic infantry enemies which were a bit too hard and unrewarding to get through...
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0.9.0b - Steam Autumn Festival build
October 07, 2020
by
IoriBranford
The focus of this version is a presentable demo for the Steam Autumn Festival. Control Analog triggers can now be assigned as buttons in the Controller options. Show a warning in menus when button set...
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0.8.6a - more various improvements, new playable character coming soon
September 27, 2020
by
IoriBranford
1
#update
Control Player now fires a minimum 3-shot burst with each press of the fire button. This helps players who like to tap the fire button rather than hold. Without it, these players were at a disadvantag...
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0.8.5b - UI bugs fixed, player shot levels
September 15, 2020
by
IoriBranford
#update
There were still some UI bugs too, well, buggy to put off for later. On a more interesting note, power level is much more nicely indicated by your bullets increasing in size. Interface changes Resolut...
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0.8.5a - shader error fix and HUD options
September 04, 2020
by
IoriBranford
#update, #hotfix
On Android version 0.8.5 would immediately error out with a message that shader code “cannot compare int with float”. Version 0.8.5a fixes this and adds options “Top&bottom HUD” and “Side HU...
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0.8.5 - Difficulty setting, two more stages improved
September 02, 2020
by
IoriBranford
1
#update
Highlights are the new difficulty setting (Normal or Hard) and improved stages 4 (underground lab) and 5 (highway). Although I was hoping to get to work on stage 6 (capital city), it’s about time fo...
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0.8.2 - Important bugfixes
July 20, 2020
by
IoriBranford
#update
Bugs fixed After beating stage 6 (capital) the game ended instead of advancing to the next stage. When the player was inside the bomb circle, she could still die if a bullet spawned inside her hitbox...
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Free comic book and some art
June 27, 2020
by
IoriBranford
2
#goodies, #bonus
The free prologue comic book is out. Look for it in the demo downloads on the main page . If you bought the game it is also added to your download page. It is the story behind the misfit princess Amel...
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0.8.1 - Stages 1 and 2 fixes
June 26, 2020
by
IoriBranford
#update
Stage 1 and 2 received some improvements. This release is to update the demo with them. Stage 1 Minor graphic layering and overlapping fixes Short dialogue after beating boss Stage 2 Adjust some enemy...
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0.8.0 - Stage 7, mostly
June 13, 2020
by
IoriBranford
1
#update
The 7th and last stage of the campaign is in, except for the final boss and ending. Those will be saved for 1.0. Rather than giving away every detail of this stage, I will say it is just over the limi...
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0.7.3b
March 16, 2020
by
IoriBranford
#update, #patch
Small patch to fix a couple things that were bugging me. Separate music and sound volume in the options. Both default to 50%. (Helps me avoid ruining the soundtrack from repeated listening when I’m...
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0.7.3a
March 09, 2020
by
IoriBranford
#update
Fixes Removed unfinished stage 7. Fixed demo version crashing from trying to start attract mode on stage 3, which is not in the demo. Mac OSX: Update game-music-emu to latest version for improved musi...
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0.7.3 - new powerup system, saving progress
March 06, 2020
by
IoriBranford
1
#update, #download, #wip, #demo
Gameplay The powerup system has been redone to be clearer and give a better sense of progression. Level 0 (0-9 blue hearts): single shot Level 1 (10-29): dual shot Level 2 (30-59): wingmen collect hea...
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0.7.1 - some gameplay refinement
January 19, 2020
by
IoriBranford
Gameplay Lock-on targeting algorithm changed. In the previous algorithm, a teammate picked her target semi-randomly from an area depending on the teammate’s relative position from you. Now your team...
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0.7.0 - Stage 6 at last
November 12, 2019
by
IoriBranford
1
I managed to get Stage 6 to a playable state after much creative and motivational struggle. This is a “final exam” stage featuring much harder encounters with elements from all of the previous sta...
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Happy Halloween
November 01, 2019
by
IoriBranford
#seasonal
Just happened to have something in-season to show...
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0.6.7a - dialogue freeze fix
October 13, 2019
by
IoriBranford
#update
In 0.6.7 if you skip dialogue with a boss while they are offscreen, the game will be stuck. This is fixed in 0.6.7a...
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0.6.7 - What? Still no Stage 6?
October 12, 2019
by
IoriBranford
#update
Sorry. Around mid-September, I realized I was in level design burnout. My plan was to create all the levels ASAP, but I have a bad habit of trying to perfect my work in the first draft, and I overesti...
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0.6.6 and Stage 6 progress
September 09, 2019
by
IoriBranford
#update
This is a maintenance release while Stage 6 is still in progress. 0.6.6 Changelog Levels New music by RigidatoMS: Stage 2 Stage 3 and 4 bosses Stage 2 and 5 bosses Add more space to the beginning of s...
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0.6.5 - New Stage 2 and bugfixes
June 30, 2019
by
IoriBranford
#update, #download
This update features a rebalanced Stage 2. There's not much new to see, but it should be at least a little harder than Stage 1. Enemies in the fields are more mobile and flanky. The midboss can come d...
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0.6.4a Game balance and control help
June 03, 2019
by
IoriBranford
1
#update, #download, #demo
Two out of the four goals planned for 0.7 have been completed. Game balance changes Extra lives are now given at the first 2 million points and every 3 million thereafter. If you lose a life, your fir...
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Next steps to version 0.7
May 27, 2019
by
IoriBranford
#planning, #roadmap
At this late stage, there are many items on the to-do list competing for limited development time and energy. The most important categories off the top of my head are: New content Game rebalancing Ear...
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0.6.4 - Stage 5, new Stage 1, and more
May 22, 2019
by
IoriBranford
1
#update, #download, #demo
Woah, that was a jump. This update adds Stage 5, the "highway". The heroine has just made it out of the lava-flooded underground lab, and it's a straight shot from there to the capital city. As she sp...
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Version 0.5.0
January 11, 2019
by
IoriBranford
3
#update, #download, #demo
This version introduces Stage 4, called "cave" in the main menu. Our heroine pursues the previous boss through the underground labs, where monstergirls are tortured and slaughtered in experiments. Res...
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Version 0.4.0c / Winter Sale / New Stage Preview
December 19, 2018
by
IoriBranford
#demo, #update, #download
This is a bugfix and minor improvement release. Enemies turn redder as they take more damage. Checkpoint system for longer stages. Chapel stage has one inside the chapel. Fixed regression where after...
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Version 0.4.0b
October 17, 2018
by
IoriBranford
#update, #download
Minor fixes. Added end screen after the last stage, with completion ETA and a link to the game site. Fixed analog stick moving the menu cursor poorly. Fixed drunk enemies no longer tripping over uncon...
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Version 0.4.0a
September 20, 2018
by
IoriBranford
Minor improvements to the new chapel stage. Bugs fixed One priest's orbs were invisible. The player could still fire while stunned from the boss's flying tackle. When the boss sent orbs to orbit the p...
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Version 0.4.0
September 15, 2018
by
IoriBranford
#update, #download
Stage 3 is here. After the Stage 2 boss fell to the heroine's charm, he told her about the escaped villagers taking refuge in the village chapel. Fight through the chapel and uncover the secret entran...
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Version 0.3.1
August 24, 2018
by
IoriBranford
#update, #download
Version 0.3.1 adds some playability improvements. Options menu Assign controller input. Currently the game will use the same configuration for all connected controllers. Assign keyboard input on PC pl...
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Version 0.3.0a
July 16, 2018
by
IoriBranford
#update
The timed challenge stage has a minor update. The second boss was a bit dull and easy compared to the nearby enemies. Now his firepower increases when he grabs his fallen troops...
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Linux binaries with AppImage
July 14, 2018
by
IoriBranford
#download
Linux executable files are now available in the form of AppImages. You can now run the game from the Linux itch.io client. You no longer have to install the dependencies (LOVE and game-music-emu)...
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Version 0.3.0
July 09, 2018
by
IoriBranford
#update, #download, #demo, #release
The game is at version 0.3.0. Starting with this version, I'll be opening later levels to early access. This is to allow early feedback from the public and to incentivize additional support. For a don...
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Demo 0.2.8
June 10, 2018
by
IoriBranford
#update, #download, #demo
Version 0.2.8 adds friend rescue, introduced in stage 1. Save a monster girl for extra points by shooting enemies attacking her. Incidentally this also addresses the overly harsh introduction to swor...
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Demo 0.2.7 and WIP
May 17, 2018
by
IoriBranford
#update, #demo, #download, #wip
The demo has some minor updates. Updated tutorial to better explain the mechanics and make sure you try them. Adjusted enemy swordsmen behavior to give you warning and then hit-and-run. Some enemies v...
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Demo 0.2.6a
December 19, 2017
by
IoriBranford
#update, #demo, #download
This is a bug fix release. Enemies could continue to take damage over time after demon rush and bomb ended. Rare crash at end of stage. Rare uncapturable humans...
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Demo 0.2.6
December 08, 2017
by
IoriBranford
#demo, #download, #update
New in version 0.2.6: Enemies carry and use weapons to give warning before they fire. Teammates do demon rush attack for added damage when you bomb. Score points for damage done and teammates survivin...
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Demo 0.2.5
November 11, 2017
by
IoriBranford
#demo, #download, #update
The demo is updated to version 0.2.5. Optional tutorial level. New look for player character, courtesy of Kyle McArthur. https://rolltonotdie.deviantart.com/ Experimental screen rotation on PCs. Enab...
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Demo 0.2.0
September 13, 2017
by
IoriBranford
#demo, #download, #update
The demo is now at version 0.2.0. New Stage 2. An attack on a well-armed but inexperienced peasant village. New boss features: multiple parts, summoning reinforcements. Some stage objects can be destr...
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Demo 0.1.2
June 28, 2017
by
IoriBranford
#update, #download, #demo
Minor update. Crosshairs when allies lock onto enemies. Rework Stage 1 enemies, fixing wonky paths with inconsistent speeds, and reducing the feeling of just dumping onto the player from every directi...
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Demo 0.1.1
June 13, 2017
by
IoriBranford
1
#demo, #update, #download
Demo updated to 0.1.1. (The previous demo is considered 0.1.0.) Stage 1 balance changes. Rearrange enemies to address difficulty spikes (but increase their speed to keep combat exciting) Give bombs on...
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Demo 0.1.0
May 02, 2017
by
IoriBranford
1
#demo, #update, #download
The second demo is out. This demo introduces Stage 1, in which the demonized former princess defends her new monstergirl friends against her sister's raiding party. (The stage from the first demo is n...
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