0.8.6a - more various improvements, new playable character coming soon
Demonizer » Devlog
Control
- Player now fires a minimum 3-shot burst with each press of the fire button. This helps players who like to tap the fire button rather than hold. Without it, these players were at a disadvantage as they could not fire fast enough to defeat the enemy.
Player
- If the player does not fire for a short time (1/5 of a second), her next shot will have double damage. This rewards being patient and timing her shot to when the enemy is vulnerable.
UI
- Add a feed of damaged and defeated enemies on the right of the horizontal HUD.
- Give buttons rounded corners.
- Rearrange horizontal HUD to fit on 4:3 screens (such as CRTs).
- To restart or quit in the pause menu, hold the button for 2 seconds, then release.
- Don’t open control settings on first launch. This was confusing to some testers.
Enemies
- Zombies can now be destroyed while rising from the ground.
Stages
- Tutorial
- Fixed a rare softlock. Blue hearts could get thrown offscreen, leaving the player unable to throw a bomb when they were supposed to.
- Stage 1: Demon Realm
- Fixed: if a monstergirl escaped from a swordsman too early, the swordsman would chase the player when they should have fled.
- Stage 3: Chapel
- Fixed some statues partially hidden behind trees.
- Stage 4: Underground
- Fixed the boss sometimes getting stuck behind the right lava pillar after summoning them.
- Stage 6: Capital
- Fixed: fires could be put out prematurely in the molotov cocktail fight.
- Darken water for better bullet visibility.
- Revise boat section for pacing.
- Increase electric mage’s base fire rate.
- Inebriator
- Fixed crash when player fired.
- The player shot and powerup systems are now identical to the main game except for the drunken sway.
Graphics
- Make arrow a bit longer and heavy militia bullet a bit shorter.
- New monstergirl sprites: wurm and hornet.
What’s next
- A new playable character is coming. Snow the siren will become available if the player can free her from her watery prison in stage 6. She will have
- A wide sonic wave that continues through enemies and cover. (see above)
- A shout that continuously damages all enemies around her and throws their bullets back at them.
- Stage 6 boss is still a bit underwhelming and needs revision.
Files
demonizer-demo.love 9.1 MB
Version 0.8.6a Sep 27, 2020
Demonizer_Demo-i686.AppImage 13 MB
Version 0.8.6a Sep 27, 2020
Demonizer_Demo-x86_64.AppImage 13 MB
Version 0.8.6a Sep 27, 2020
Demonizer_Demo.apk 17 MB
Version 0.8.6a Sep 27, 2020
demonizer-demo-osx.zip 15 MB
Version 0.8.6a Sep 27, 2020
demonizer-demo-win-64.zip 13 MB
Version 0.8.6a Sep 27, 2020
demonizer-demo-win-32.zip 12 MB
Version 0.8.6a Sep 27, 2020
demonizer-full.love 17 MB
Version 0.8.6a Sep 27, 2020
Demonizer-i686.AppImage 22 MB
Version 0.8.6a Sep 27, 2020
Demonizer-x86_64.AppImage 22 MB
Version 0.8.6a Sep 27, 2020
Demonizer.apk 25 MB
Version 0.8.6a Sep 27, 2020
demonizer-osx.zip 24 MB
Version 0.8.6a Sep 27, 2020
demonizer-win-64.zip 21 MB
Version 0.8.6a Sep 27, 2020
demonizer-win-32.zip 21 MB
Version 0.8.6a Sep 27, 2020
Get Demonizer
Buy Now$12.00 USD or more
Demonizer
Turn hateful humans into lovable demons in this 90s arcade style shooter
Status | Released |
Author | IoriBranford |
Genre | Shooter, Action |
Tags | 2D, Arcade, Fantasy, Female Protagonist, Medieval, Monsters, Pixel Art, Score Attack, Shoot 'Em Up |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Demonizer G arrange soundtrack in the worksJul 16, 2024
- Demonizer G difficulty settingJun 27, 2024
- Demonizer G beta Stage 2May 10, 2024
- Demonizer G in Famitsu magazine!Mar 06, 2024
- Demonizer G at Tokyo Indie Games Summit!Feb 23, 2024
- The 3rd birthday - the 1st demo of the 2nd versionOct 31, 2023
- Shmup Fest sale, 2.0 Stage 1 now open!Sep 25, 2023
- Linux audio fixApr 03, 2023
- 2 years old, 2.0 coming soon (?)Oct 30, 2022
- Peek into the new engineOct 31, 2021
Leave a comment
Log in with itch.io to leave a comment.