The 3rd birthday - the 1st demo of the 2nd version
Happy 3rd birthday to Demonizer! Version 2.0 development is still slow but mostly steady. (As steady as it can be alongside other projects like a new website and the preproduction of Rose of Dragontail.)
The majority of this year’s progress was internal. I brought in core system improvements from the Honey Guardian / Honey Soldier Android port. Then I continued to refine until I was sure I could recreate and enhance all the content simply and reliably, not to mention add new stuff.
Stage 1 v2 is not only a complete rearrange but features a number of ideas that couldn’t make it to v1. Swordsmen run around obstacles. Catapults are steered properly by their operators and stop working without them. The bomb can put out fires and the boss can relight them. You get a bonus for preventing trees from getting lit.
This stage released in the first v2 beta build just in time for the Steam Shmup Fest, which was great fun! Not only did I discover new favorites like GanaBlade, but the sales for that week felt a bit like Stage 2’s new mechanic:
By the way, the final name of 2.0 will be Demonizer G. Happy Halloween!
Files
Get Demonizer
Demonizer
Turn hateful humans into lovable demons in this 90s arcade style shooter
Status | Released |
Author | IoriBranford |
Genre | Shooter, Action |
Tags | 2D, Arcade, Fantasy, Female Protagonist, Medieval, Monsters, Pixel Art, Score Attack, Shoot 'Em Up |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Demonizer G arrange soundtrack in the worksJul 16, 2024
- Demonizer G difficulty settingJun 27, 2024
- Demonizer G beta Stage 2May 10, 2024
- Demonizer G in Famitsu magazine!Mar 06, 2024
- Demonizer G at Tokyo Indie Games Summit!Feb 23, 2024
- Shmup Fest sale, 2.0 Stage 1 now open!Sep 25, 2023
- Linux audio fixApr 03, 2023
- 2 years old, 2.0 coming soon (?)Oct 30, 2022
- Peek into the new engineOct 31, 2021
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