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Devlog
Submission to LÖVE Jam 2022
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Rose of Dragontail
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Return to Rose of Dragontail
Devlog
A little more color-blind friendly
October 10, 2026
by
IoriBranford
2
Made enemy guard effects distinguishable by shape. Rose swings counterclockwise when throwing, if you aim toward Rose’s left. Fixed a memory leak...
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Shader crash hotfix
October 03, 2026
by
IoriBranford
4
The shader compilation error on some machines has been fixed. Also: Post effects no longer affect the GUI. Improved responsiveness of the Sprint button while you are grabbing hold of an enemy. Reduced...
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Post effects, reverted title font
October 01, 2026
by
IoriBranford
3
Restored the original title font, and added some slowdown and post-processing effects for better feedback. The GUI is currently affected by post effects. For now, avoid pausing the game while an effec...
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Full controller support
September 23, 2026
by
IoriBranford
1
The demo is updated with Full Controller Support! You should see correct buttons for: Nintendo Switch PlayStation 5 PlayStation 4 PlayStation Classic (1-3) Xbox, of course Even the keyboard, if you do...
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Demo 2026.2.6
September 15, 2026
by
IoriBranford
3
Improved pile driver: Damage to held enemy: 15->30 Damage to nearby enemies: 10->25 Better slam effect sprite. Nearby enemies get knocked away from you properly instead of all in the same direction. F...
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Demo 2026.2.5
September 08, 2026
by
IoriBranford
3
Extended Skyhawk Beach (stage music) with 2nd verse. Your throw can no longer be interrupted by the enemy slamming into the wall. Fixed cases of orange guys zipping across the dining room while pickin...
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Soundtrack
September 03, 2026
by
IoriBranford
2
The demo’s music is temp no more - 🌊 Blue Wave Theory has agreed to license a full soundtrack! Listen...
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Demo 2026.2.4
September 03, 2026
by
IoriBranford
3
Minor combat refinement Inanimate object carried while running takes some damage each time you ram it into an enemy or object. Prevents infinite running attack (since it is not alive to break your gra...
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2026.2.3 - Hit sparks!!!
August 18, 2026
by
IoriBranford
5
From UnTied Games Super Pixel Effects Giga Pack !!!...
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2026.2.2c
August 16, 2026
by
IoriBranford
6
Fixed Y speed loss with digital movement (keyboard, dpad, or arcade stick) Easier to run with or throw an enemy alongside a wall. He will no longer wall slam from merely touching the wall Fix tutorial...
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Now on Steam
August 15, 2026
by
IoriBranford
3
The Rose of Dragontail Steam page is up! Along with some small fixes: Fix Rose blocking the timer and death count when you complete 1-health challenge Fix first 2 orange guys in the cave wandering abo...
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2026.2.2 - Are you a 1 health wonder?
August 11, 2026
by
IoriBranford
5
Added 1-health challenge mode - mainly for my own testing, no guarantee this is possible to clear Made running along walls more friendly with analog input, if you are brushing against the wall slightl...
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2026.2.1a - training stage WIP
August 04, 2026
by
IoriBranford
3
Most work this week was internal (evolving the code architecture for greater extensibility), but you can take a peek at the big new training stage! Still under construction but it has a target range,...
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2026.2.1 - new moves and polishing up combat
July 28, 2026
by
IoriBranford
6
Tap the Left Stick forward to reversal an enemy melee attack! This includes bodies or containers thrown at you, too. For game balance, this may or may not get cut later in development, so enjoy while...
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2026.2 - the big one
July 21, 2026
by
IoriBranford
4
The biggest update yet, enjoy a near completely remade level with… New look! More sandy and coastal outside, more furnished and dingy inside New action! Tighter and more frantic than ever, with bigg...
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2026.1.2 - more music, more options
July 11, 2026
by
IoriBranford
4
Added more music from Blue Wave Theory . Per the share-alike requirement of CC-BY-SA, the game music files are available here Block Island Sound (menu) Skyhawk Beach is now gameplay music Jazz Hole (b...
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2026.1.1 demo - Title screen
June 30, 2026
by
IoriBranford
4
#update
Added title screen and main menu, featuring key art by Brandon “Tedbob84” Fraser Fix player able to parry environmental hazards, which got her stuck parrying forever Reduced enemy’s stun when pa...
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2026.1 demo - new tail parry move
April 19, 2026
by
IoriBranford
2
#update
Rose can parry with her tail as an advanced defense option! Tap direction away from an attack just before it hits Grants brief invulnerability Parrying melee attack stuns enemy Parrying missile reflec...
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2026 demo fix 1
January 31, 2026
by
IoriBranford
3
Fixed walls in the boss room having no collision until he appears. Reworked wall collision throughout the level to prevent enemies getting stuck offscreen and softlocking the game...
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2026 demo
January 26, 2026
by
IoriBranford
4
The first demo of 2026 is out! This is where I feel the core combat really coming together into a proper game. Gameplay Most important are the new enemy moves: blocking, bull rushing, grabbing and thr...
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2025 demo and Rising Tide Challenge
June 08, 2025
by
IoriBranford
2
#update
2025 Demo Updates! 🔥Fire breath: Three levels of homing fireball attacks! Hold the attack button to charge Rose’s flame, then release. 🎯Throwing weapon improvements: Rose used to carry and thr...
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2024 demo
November 16, 2024
by
IoriBranford
8
The Rose of Dragontail demo has been updated for 2024! With: New controls and moves Two buttons: Attack and Sprint 3-hit combo attack Pick up and throw projectile weapons Try combining Sprint with Gra...
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Update 2022-05-18
May 19, 2022
by
IoriBranford
1
Rose of Dragontail is getting some front page time under Fresh Games this week! Great time for a new build. Since last build, I mainly gave Rose a few more moves and changed combat controls a bit. See...
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Post-jam Update 1
March 13, 2022
by
IoriBranford
The first post-jam update is out! Interested players can try an improved experience with smoother and more challenging combat. Gameplay You can keep spinning by mashing the attack button without preci...
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Known issues
March 05, 2022
by
IoriBranford
Not full controller support, use keyboard to pause and restart Fish should be resting on top of containers If there are containers but no enemies left, you must break containers to advance To do after...
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